By now you might have heard of Tencent Games’ latest auto battler – Chess Rush. It was released a few days ago for both iOS and Android. So how does it fare against the likes of other auto battlers that has been on the market before?
Auto battler is essentially 2019’s battle royale, everybody wants a piece of the pie and it’s up to the consumer to decide which one’s the best and which to stick to. Chess Rush fares quite well with the likes of Auto Chess and Underlords, more specifically – their mobile counterpart. Unlike the two, Chess Rush is only offered on mobile. Though, auto battlers does generally bode well on both PC and Mobile, the main difference is just clicking.
When booting up the game, Chess Rush immediately feels fresh, with vibrant colours and interactive menu. Instead of splash screen as a loading screen, Chess Rush shows you every player’s unique “courier” that they either customized or have purchased from the store. These customizations are also unique only to Chess Rush where players can change the way battlefields looks with a few options to choose from, while not particularly cheap, they do look good and not every cosmetic uses real world cash.
Like few before it, Chess Rush functions the same, buy pieces, place them strategically, buy the same pieces in hopes to level it up to 3 before going in the gutter. While they look similar, Chess Rush gives most of their area of effect damager beautiful skills. They’re not distracting and it is especially satisfying when your team is the one casting it.
While Underlords still retains the best UI for its genre, I do see the appeal for Chess Rush’s UI. They’re a mixed between 8bit styled hero icons and cartoonish menus, sort of like a Monster Hunter treatment. The UI is familiar to anyone who’s played auto battlers though, passives up top, players on the side, shop at the bottom and health bar, coins, at the bottom. Chess Rush’s menu is interesting, instead of bland splash screen, you get to see how you and your buddies’ customized courier.
Chess Rush also introduces a few different modes, like Turbo, Co-op and Team Battles, something unique that only Chess Rush seems to offer. Turbo mode is a really quick way to finish off a game if you’re in a hurry or just prefer a quicker game. Co-op mode is interesting, while you don’t share a screen entirely with your teammates, you don’t get to control their units either. What you and your partner do instead, is duplicate up to 2 of your heroes from the bench/board and send it over.
There is no playable tutorial for co-op, only on-screen text to tell you what you need to do and how to do it. It does take a little getting used to and I wished that they included a quick mandatory tutorial for everyone. I’ve played a few games where my partner didn’t send his units over and I quickly got swamped in a 5v8, needless to say I had my army crushed.
Overall, Chess Rush adds a few new things in an otherwise stale genre, if you’re bored or ran dry of the other auto battlers, perhaps jump into Chess Rush to see what’s new and exciting that the game offers.
As of now, Chess Rush has already been released overseas and it is, according to Tencent, one of the most important projects for them this year, and they have teamed up with Drodo Studio in China.
Download Chess Rush from the Apple App Store and Google Play Store.
For more information about Chess Rush, please visit the official homepage, Facebook and Twitter page.